Proof Shares ‘Wheel of Time’ Season 3 Postvis Reel
The studio delivered 35 minutes of visualization across all 8 episodes using a unique Sketchvis pipeline to create the ‘channeling’ of different powers before final effects were in place.
The studio delivered 35 minutes of visualization across all 8 episodes using a unique Sketchvis pipeline to create the ‘channeling’ of different powers before final effects were in place.
Disguise Creative Services spent 52 weeks on Jared Hess’ hit action comedy, working as a virtual art department to create 20 digital environments in Unreal Engine that were used in pre-production, production and post.
VFX Supervisor Sheldon Stopsack and Animation Supervisor Kevin Estey discuss the studio’s extensive world building and character design / animation work on Jared Hess’ hit comedy adventure, delivering 450 visual effects shots that wove together the game’s block-based aesthetic with live-action photography; work included villain Malgosha, The Overworld, The Nether, 12 different Piglin variants, zombies, skeletons, and loveable wolf Dennis.
Animation supervisor Rich Smith discusses the studio’s extensive work on Jared Hess’ hit comedy adventure, delivering 650 visual effects shots that included piglin raids, a baby zombie riding a chicken fight, the Midport Village attack, and a frantic wingsuit canyon chase.
Expansion to state-of-the-art facility with up to 250 artist positions grows the company’s international footprint and ability to take on more ambitious work; expansion also planned at Los Angeles headquarters.
Visualization supervisors Christopher McDonald and Maike Fiene discuss their teams’ expansive and extensive efforts, from previs to postvis and final, including helping devise camera angles and character movements, on Nessarose Thropp’s levitating wheelchair, Elphaba taking flight, and Doctor Dillamond sequences, on Jon M. Chu’s hit musical adventure.
Take a deeper look at ‘Alien: Romulus,’ ‘Better Man,’ ‘Dune: Part Two,’ ‘Kingdom of the Planet of the Apes,’ and ‘Wicked,’ all vying for the Best Visual Effects Oscar on March 2, 2025.
From the innovative use of mocap for fast prototyping with virtual story reels to choosing the right cameras to ensure a proper sense of scale on massive sets and environments, the cinematographer discusses how he handled layout and composition on Josh Cooley and Paramount’s 3DCG origin story of how two best friends became the sworn enemies Optimus Prime and Megatron.
Senior VFX Supervisor Lawren Bancroft-Wilson talks about the panoply of creative forces that came together to produce realistic visuals for the Disney+ and Hulu series that’s based on R.L. Stine’s famous young adult horror novels.
The visual effects studio goes massive – and monstrous - with ‘The Blob,’ a bulbous, pustulous creature that threatens the very existence of humanity, on the final season of Netflix’s hit action comedy about a dysfunctional family of former child superheroes who must reunite to save the world; all seasons are now streaming.
The leading visualization studio’s work focused on the cave sequences and all scenes ‘dragon related’ on Juan Carlos Fresnadillo and Netflix’s fantasy adventure about a dutiful ‘damsel’ who marries a handsome prince, only to find herself trapped inside a cave with a fire-breathing dragon to settle an ancient debt.
Visual Effects Supervisor Matt Sloan, handling as much in-camera as possible so digital effects didn’t overshadow the tremendous stunt work, helped deliver 1,400 VFX shots working with Framestore, Cinesite, Rising Sun Pictures and Crafty Apes, as well as extensive postvis by OPSIS, on David Leitch’s behind-the-scenes ode to stuntmen, starring Ryan Gosling and Emily Blunt.
Leading visualization studio helps create balance between magical wonder, grounded, convincing behaviors, and funny antics for Disney’s holiday adventure film, contributing to several sequences including the final reindeer battle.
VFX supervisor Chris MacLean talks about the stunning visuals – 3,215 shots in all - that depict the worlds, characters, ships, and creatures of the hit sci-fi series, based on Isaac Asimov’s famed Hugo Award-winning sci-fi trilogy about Dr. Hari Seldon’s mathematical ‘psychohistory’ predictions; now streaming on Apple TV+.
Take a deeper look at ‘The Creator,’ ‘Godzilla Minus One,’ ‘Guardians of the Galaxy Vol. 3,’ ‘Mission: Impossible – Dead Reckoning Part One,’ and ‘Napoleon,’ all vying for the Best Visual Effects Oscar at the 96th Academy Awards coming March 10, 2024.
‘Maverick’ co-writer Ehren Kruger will also return to pen the script alongside director Joe Kosinski, with Miles Teller and Glen Powell rumored to reprise their roles as Lt Bradley ‘Rooster’ Bradshaw and Lt. Jake ‘Hangman’ Seresin.
Studio delivers concept design, hybrid virtual production previs, postvis, motion graphics, and VFX design and supervision across all three anniversary episodes - ‘The Star Beast,’ ‘Wild Blue Yonder,’ and ‘The Giggle;’ work includes creating the Doctor’s all-new Tardis interior virtual reality asset and graphic language for his new Sonic Screen.
VFX Producer Brian Shows and Post Producer David Frew helped Framestore, MPC, Outpost VFX and beloFX deliver 2,600 visual effects shots across 8 episodes of the Prime Video show, conjuring up a host of magical visuals depicting different aspects – earth, water, fire, air, and spirit - of the One Power.
The VFX supervisor on Greta Gerwig’s hit film sheds light on the various ways the famed Mattel doll and her world came to life across 1,300 shots involving various digital filmmaking tools, including virtual production, previs, postvis, CG set augmentation, and more than 20 fully CG shots, produced by Framestore, Chicken Bone FX, FuseFX, UPP, and Lola VFX.
The visual effects studios recreated 1960s New York City, complete with city street and subway chases – and digital horse - and an ancient undersea trireme shipwreck dive that included digital doubles, digital creatures, and dry-for-wet effects, respectively, on James Mangold and Lucasfilm’s final ‘Indiana Jones’ cinematic franchise adventure.
See how the leading visual effects studio delivered 896 shots on Paramount Pictures’ newest entry in the ‘Transformers’ universe, including creating multiple large-scale full CG and digital set extensions, including one that transported the present-day New York skyline back to 1994.
The leading visualization studio handled extensive previs and postvis, enlisting live Maya sessions with director Jonás Cuarón to develop a key chupacabra kidnap sequence that included the film’s most VFX intense scenes, on a mythological creature and teenage boy’s adventure of a lifetime, now streaming on Netflix.
Carl Flygare, NVIDIA Professional Visualization Marketing Manager at PNY, talks about virtual production, changes in the M&E landscape, and the many virtues of the NVIDIA RTX™ A5000 professional graphics card, which is available at a special promotional price for a limited time.
Led by VFX supervisor Wes Froud and VFX producer Scott Shapiro, lead vendor DNEG, along with Digital Domain, Distillery VFX, Host VFX, Luma Pictures, Outpost VFX, Perception, RISE, Territory Studios, Visual Creatures, and Zoic Studios, delivered a wide selection of 1,796 VFX shots, ranging from UI motion graphics to an explosive train crash, on the famed MCU directing duo’s new spy thriller series, now streaming on Prime Video.
The leading visualization studio did extensive previs, techvis, and postvis for Universal Pictures' horror/comedy starring Nicholas Hoult and Nicolas Cage; sequences included the massacre of goons, Dracula transformations, and the film’s final battle.