Chaos Reveals Project Arena, Alternative to Game Engines for Virtual Production
The new toolset enables the moving of 3D scenes quickly from industry-standard creation tools onto LED screens without the slow data conversion process.
The new toolset enables the moving of 3D scenes quickly from industry-standard creation tools onto LED screens without the slow data conversion process.
Attendees can explore the stylistic design choices behind ‘Kung Fu Panda 4’ and gain insight into artistic and technological innovations developed for ‘Ghostbusters: Frozen Empire;’ 4-day event kicks off in Stuttgart on April 23, 2024.
Hailing from Epic Games, Original Force and Wētā FX, the 28-year industry veteran will oversee and guide the studio’s technological vision and exploration of real-time workflows to produce feature-quality animation.
The new, seamless solution leverages Reallusion’s iClone, Character Creator, and NVIDIA’s Audio2Face to revolutionize multi-lingual facial lip-sync animation production.
The company’s Neural Radiance Fields tools for virtual production, VFX, TV, and entertainment lets users process information locally while retaining complete control without reliance on cloud services.
4-day event kicks off in Stuttgart on April 23, 2024; new program confirmations include ‘The Power of Collaboration’ a discussion of Global Inclusion, Community, and Connection and Feature VFX: A look behind the scenes of ‘The Creator;’ tickets are now on sale
Integration of VIVE Mars CamTrack and Xsens Animate motion-capture technology promises to elevate virtual production by converging precision, efficiency, and cost-effectiveness for a seamless, collaborative workflow and production experience; see it at GDC beginning March 18.
Budapest-based full-service animation and VFX company set sights on expanded global identity; LA-based VFX professional Mark Nazal will lead the studio’s North American efforts.
Generative AI and hybrid work environments are requiring increasingly powerful laptops; new NVIDIA GPUs will be available in highly portable mobile workstations from partners including Dell, HP, Lenovo and MIS this spring.
New confirmations include a look at Yorgos Lanthimos’ ‘Poor Things’ VFX, and the crafting of animated features ‘Nimona’ and ‘Leo;’ 4-day conference returns in person April 23-26, and on demand April 27-May 31.
The new GPU delivers the company’s latest AI, graphics, and compute technology to compact workstations, taking better advantage of Generative AI’s sweeping changes, such as seamless editing of high-resolution videos and images and its use for realistic visual effects and content creation.
The two films take home top honors for Best Feature Film, live-action and animated, respectively; annual event recognizes distinguished creative and technical achievement in motion pictures, television, and emerging media.
The premier conference on computer graphics and interactive techniques invites artists, researchers, educators, and practitioners to submit conference content; the event runs July 28 – August 1.
Italy’s premiere animation and visual effects event will run in-person October 14-19 in Torino, Italy featuring a program of talks, presentations, workshops, and masterclasses presented by a stellar lineup of top industry professionals.
Attendees can explore ‘Loki’ Season 2 timeline mayhem and get insight into the making of the 60th anniversary ‘Doctor Who’ special episode; 4-day event kicks off in Stuttgart on April 23, 2024.
New Accelerated Volumetric Video Codec compresses data so creators can populate digital scenes with more volumetric characters than ever before while maintaining high data quality.
The Visual Effects Society names new and returning officers: Kim Davidson as Chair; Susan O’Neal as First Vice Chair; Janet Muswell Hamilton, VES as Second Vice Chair; Rita Cahill as VES Secretary; and Jeffrey A. Okun, VES as Treasurer.
Gareth Edwards' sci-fi thriller tops all feature film contenders, while the 'Spider-Man: Into the Spider-Verse' sequel leads all animation contenders and 'The Last of Us' tops all TV contenders as nominees are announced in 25 categories across film, television, real-time, and special venue projects; ceremony set for February 21 at The Beverly Hilton Hotel in LA.
The 22nd annual awards ceremony recognizes and honors outstanding visual effects and the artists who created them; the event will be held February 21 in Beverly Hills.
The new comedy, which premieres January 11 on Peacock, uses innovative production visualization technology from the famed creator’s company, Fuzzy Door Tech, to film an animated lead character alongside other actors.
Originating from the ‘World of Gra’ universe created by graduates of the Animationsinstitut, the trailer illustrates this year’s event theme, ‘Connecting Ideas;’ the 28th edition of FMX – Film & Media Exchange returns to Stuttgart April 23 to 26.
Directed by Jay Walker, the spot tapped studios’ technical expertise using CG, LED volume shoot and traditional VFX to visually realize a young girl’s dream.
The 4-day event returns to Stuttgart, kicking off April 23; on-demand presentations are available April 27 - May 31.
Studio delivers concept design, hybrid virtual production previs, postvis, motion graphics, and VFX design and supervision across all three anniversary episodes - ‘The Star Beast,’ ‘Wild Blue Yonder,’ and ‘The Giggle;’ work includes creating the Doctor’s all-new Tardis interior virtual reality asset and graphic language for his new Sonic Screen.